FXGuru01 - 05 How to approach animated character FX
FXGuru01 - 06 Fracturing the character
FXGuru01 - 07 Simple attribute infection
FXGuru01 - 08 Advanced infection with triggers
FXGuru01 - 09 Transferring animation
PreviewFXGuru01 - 10 Emitting Geometry as Particles
FXGuru01 - 11 Controlling the sim with forces
FXGuru01 - 12 Creating the edge attribute
FXGuru01 - 13 a Caching the body simulation
FXGuru01 - 13 b Caching the body simulation (script)
FXGuru01 - 14 Adding volume particles layer
FXGuru01 - 15 Caching several variations
FXGuru01 - 16 Edge particles layer
FXGuru01 - 17 Adding materials and mixing
FXGuru01 - 18 Wedge loader script
FXGuru01 - 19 Fading particles by proximity
FXGuru01 - 20 Adding color variation
FXGuru01 - 21 Rendering with Mantra
FXGuru01 - 22 Rendering with Redshift
PROJECT_FILES_DELIVERY.zip