Houdini is a powerful Digital Content Creation tool which boasts a flexible, procedural, node-based paradigm.
While it has become popular due in no small part to it's fantastic pre-made work-flows for pyrotechnics and other visual effects, a large part of it's strength comes from it's sheer flexibility.
A user who knows the ins and outs of Houdini's networks can harness it to do almost anything they can think of. It should therefore come as no surprise that it sees use in not only the artistic / entertainment industries but also in the technical / scientific industries.
While there are many tutorials out there that do an excellent job of showcasing the flashier aspects of Houdini, a common shortfall of these lessons is that they spend more time focusing on how to make things pretty without taking the time to explore how things actually work.
This series instead aims to fill the niche of exploring technical direction for those who may not have a technical background and wish to become more acquainted with how scripting (specifically HScript) works in Houdini.
We'll take the time to discuss major topics such as working procedurally, ways to access and manipulate data in Houdini, and work to build a foundation that will be relevant to all future aspects of your Houdini work.
This course is in-depth and should be useful artists seeking to break into scripting.
Total duration: 7 hours and 6 minutes