Water Crash FX by MIX Training

Water Crash FX

Learn how to make a Film quality Effect Simulation in Houdini from scratch
Take a journey through the world of FLIP simulations from zero to hero, we will start with the very basics and move from there to more advanced techniques, you will be able to do your own complex big scale simulation, how to customize your Whitewater simulations you will also learn basic techniques to render your scene.

Total duration: 6:43 Hours
Enjoy Chapter 1 FREE!

By the end of this course you will be able to :

  • Deal with flip simulations
  • Do your complex big scale sim with secondary Whitewater
  • You will learn important parameter in the FLIP solver and Whitewater solver and see many tests with different values to recognize what a parameter does
  • You will use ocean technique and learn basic rendering and compositing techniques to merge your render layers.
  • Learn high quality meshing technique to achieve better results

Chapter 1: Introduction to FLIP Solver

 In this chapter we are gonna use the shelf tools for doing simple flip fluid sims of a sphere falling in the water discussing how the pipeline of the fluid sims work in the DOP network and some of the basic parameters in the solver.

Get Started, Chapter 1 is FREE!

Chapter 2: Simulation On The Run

 In this chapter where we will import our animation in Houdini and create our flip tank of the simulation and get everything ready for the sim , then we are going to do a lot of tests on different parameters to reach the result we want.

We are going to tweak our collision and simulation by controlling the powerful parameters of the solver 

Chapter 3: Whitewater Simulation

 It’s time to do a cool whitewater sim to enhance the look of our simulation and to add the beautiful foamy looking to our render.

 This will involve a lot of tests of different parameters and we are going to dig very deep into the different settings that will help us modify our whitewater simulation. 

Chapter 4: Different Meshing Methods

 In this chapter we are going to use a very advanced way to mesh our sim and we are going to try our best to conserve the small details.

Chapter 5: Rendering Basics

We are going to render the scene for compositing.
This chapter will cover the principles of rendering fluid scenes and the management of our render passes to get the full benefit of them. We will begin by adding lights and making shaders, then finally, we are going to render different passes and composite them in Nuke.

What's included?

File Icon 49 files

Contents

Chapter 1 : Introduction to FLIP Solver
Water Crash FX: Ch1 Ep01
Water Crash FX: Ch1 Ep02
Water Crash FX: Ch1 Ep03
Water Crash FX: Ch1 Ep04
Water Crash FX: Ch1 Ep05
Chapter 2 : Simulation on the Run
Water Crash FX: Ch2 Ep01
Water Crash FX: Ch2 Ep02
Water Crash FX: Ch2 Ep03
Water Crash FX: Ch2 Ep04
Water Crash FX: Ch2 Ep05
Water Crash FX: Ch2 Ep06
Water Crash FX: Ch2 Ep07
Water Crash FX: Ch2 Ep08
Water Crash FX: Ch2 Ep09
Water Crash FX: Ch2 Ep10
Water Crash FX: Ch2 Ep11
Water Crash FX: Ch2 Ep12
Water Crash FX: Ch2 Ep13
Water Crash FX: Ch2 Ep14
Water Crash FX: Ch2 Ep15
Water Crash FX: Ch2 Ep16
Chapter 3 : White Water Simulation
Water Crash FX: Ch3 Ep01
Water Crash FX: Ch3 Ep02
Water Crash FX: Ch3 Ep03
Water Crash FX: Ch3 Ep04
Water Crash FX: Ch3 Ep05
Water Crash FX: Ch3 Ep06
Water Crash FX: Ch3 Ep07
Water Crash FX: Ch3 Ep08
Water Crash FX: Ch3 Ep09
Chapter 4 : Meshing by different methods
Water Crash FX: Ch4 Ep01
Water Crash FX: Ch4 Ep02
Water Crash FX: Ch4 Ep03
Water Crash FX: Ch4 Ep04
Water Crash FX: Ch4 Ep05
Water Crash FX: Ch4 Ep06
Chapter 5 : Basics of Rendering
Water Crash FX: Ch5 Ep01
Water Crash FX: Ch5 Ep02
Water Crash FX: Ch5 Ep03
Water Crash FX: Ch5 Ep04
Water Crash FX: Ch5 Ep05
Water Crash FX: Ch5 Ep06
Water Crash FX: Ch5 Ep07
Water Crash FX: Ch5 Ep08
Water Crash FX: Ch5 Ep09
Water Crash FX: Ch5 Ep10
Water Crash FX: Ch5 Ep11
PROJECT FILES
Water_Crash_FX_Project_Files.zip
303 MB
Water_Crash_FX_Render_Sequences.zip
1.64 GB