1. FXGURU – Pulverizing Character Effect

    • Buy now
    • Learn more
  2. Overview

    • FXGuru01 - 01 Overview and inspiration
    • Community
  3. Planning

    • FXGuru01 - 02 Planning the FX
    • FXGuru01 - 03 Getting the Character from Mixamo
    • FXGuru01 - 04 Preparing the Scene
  4. Character

    • FXGuru01 - 05 How to approach animated character FX
    • FXGuru01 - 06 Fracturing the character
    • FXGuru01 - 07 Simple attribute infection
    • FXGuru01 - 08 Advanced infection with triggers
    • FXGuru01 - 09 Transferring animation
    • FXGuru01 - 10 Emitting Geometry as Particles
    • FXGuru01 - 11 Controlling the sim with forces
    • FXGuru01 - 12 Creating the edge attribute
    • FXGuru01 - 13 a Caching the body simulation
    • FXGuru01 - 13 b Caching the body simulation (script)
    • FXGuru01 - 14 Adding volume particles layer
    • FXGuru01 - 15 Caching several variations
    • FXGuru01 - 16 Edge particles layer
    • FXGuru01 - 17 Adding materials and mixing
    • FXGuru01 - 18 Wedge loader script
    • FXGuru01 - 19 Fading particles by proximity
    • FXGuru01 - 20 Adding color variation
    • FXGuru01 - 21 Rendering with Mantra
    • FXGuru01 - 22 Rendering with Redshift
    • FXGuru01 - 23 Assignment
    • PROJECT_FILES_DELIVERY.zip
  1. Products
  2. Course
  3. Section
  4. Lesson

FXGuru01 - 01 Overview and inspiration

  1. FXGURU – Pulverizing Character Effect

    • Buy now
    • Learn more
  2. Overview

    • FXGuru01 - 01 Overview and inspiration
    • Community
  3. Planning

    • FXGuru01 - 02 Planning the FX
    • FXGuru01 - 03 Getting the Character from Mixamo
    • FXGuru01 - 04 Preparing the Scene
  4. Character

    • FXGuru01 - 05 How to approach animated character FX
    • FXGuru01 - 06 Fracturing the character
    • FXGuru01 - 07 Simple attribute infection
    • FXGuru01 - 08 Advanced infection with triggers
    • FXGuru01 - 09 Transferring animation
    • FXGuru01 - 10 Emitting Geometry as Particles
    • FXGuru01 - 11 Controlling the sim with forces
    • FXGuru01 - 12 Creating the edge attribute
    • FXGuru01 - 13 a Caching the body simulation
    • FXGuru01 - 13 b Caching the body simulation (script)
    • FXGuru01 - 14 Adding volume particles layer
    • FXGuru01 - 15 Caching several variations
    • FXGuru01 - 16 Edge particles layer
    • FXGuru01 - 17 Adding materials and mixing
    • FXGuru01 - 18 Wedge loader script
    • FXGuru01 - 19 Fading particles by proximity
    • FXGuru01 - 20 Adding color variation
    • FXGuru01 - 21 Rendering with Mantra
    • FXGuru01 - 22 Rendering with Redshift
    • FXGuru01 - 23 Assignment
    • PROJECT_FILES_DELIVERY.zip